Learn Android step by step
How to setup ADT plugin for Eclipse
In the previous article Introduction to android you have
seen basics of android and its architecture. In this article let use
see how to setup ADT(Android Development Tool) in eclipse.
1.Download SDK
First you need to download android SDK from here. The SDK includes only the core SDK Tools, which you can use to download the rest of the SDK components.
If you downloaded a .zip or .tgz package (instead of the SDK installer), unpack it to a safe location on your machine. By default, the SDK files are unpacked into a directory named android-sdk-<machine-platform>.
If you downloaded a .zip or .tgz package (instead of the SDK installer), unpack it to a safe location on your machine. By default, the SDK files are unpacked into a directory named android-sdk-<machine-platform>.
If you downloaded the Windows installer (.exe file), run it now and it will check whether the proper Java SE Development Kit (JDK) is installed (installing it, if necessary), then install the SDK Tools into a default location (which you can modify).
Make
a note of the name and location of the SDK directory on your system—you
will need to refer to the SDK directory later, when setting up the ADT
plugin and when using the SDK tools from the command line.
2.Installing the ADT Plugin for Eclipse
Follow these steps to download the ADT plugin and install it in your Eclipse environment.
1.Start Eclipse, then select Help > Install New Software....
2.Click Add, in the top-right corner.
3.In the Add Repository dialog that appears, enter "ADT Plugin" for the Name and the following URL for the Location:
4.Click OK
Note:
If you have trouble acquiring the plugin, try using "http" in the
Location URL, instead of "https" (https is preferred for security
reasons).
5.In the Available Software dialog, select the checkbox next to Developer Tools and click Next.
6.In the next window, you'll see a list of the tools to be downloaded. Click Next.
7.Read and accept the license agreements, then click Finish.
Note: If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
Note: If you get a security warning saying that the authenticity or validity of the software can't be established, click OK.
8.When the installation completes, restart Eclipse.
3.Configuring the ADT Plugin
After
you've successfully downloaded the ADT as described above, the next
step is to modify your ADT preferences in Eclipse to point to the
Android SDK directory:
1.Select Window > Preferences... to open the Preferences panel (Mac OS X: Eclipse > Preferences).
2.Select Android from the left panel.
You
may see a dialog asking whether you want to send usage statistics to
Google. If so, make your choice and click Proceed. You cannot continue
with this procedure until you click Proceed.
3.For the SDK Location in the main panel, click Browse... and locate your downloaded SDK directory.
4.Click Apply, then OK.
That's it!
4. Adding Platforms and Other Components
The
last step in setting up your SDK is using the Android SDK and AVD
Manager (a tool included in the SDK starter package) to download
essential SDK components into your development environment.
The
SDK uses a modular structure that separates the major parts of the
SDK—Android platform versions, add-ons, tools, samples, and
documentation—into a set of separately installable components.
The
SDK starter package, which you've already downloaded, includes only a
single component: the latest version of the SDK Tools. To develop an
Android application, you also need to download at least one Android
platform and the associated platform tools. You can add other components
and platforms as well, which is highly recommended.
If
you used the Windows installer, when you complete the installation
wizard, it will launch the Android SDK and AVD Manager with a default
set of platforms and other components selected for you to install.
Simply click Install to accept the recommended set of components and install them.
You can launch the Android SDK and AVD Manager in one of the following ways:
- From within Eclipse, select Window > Android SDK and AVD Manager.
- On Windows, double-click the
SDK Manager.exefile at the root of the Android SDK directory.
- On Mac or Linux, open a terminal and navigate to the
tools/directory in the Android SDK, then execute:android
To
download components, use the graphical UI of the Android SDK and AVD
Manager to browse the SDK repository and select new or updated
components
Introduction to Android
Android is an operating system for mobile phones, tablets developed under Open Handset Alliance(OHA). It includes OS, Middleware and Applications. The first android mobile phone was Google's G1 released in 2008 in collaboration with T-mobile.
What is Open Handset Alliance(OHA)?
OHA is a group of organizations collaborating to build a better mobile phone. The group is led by Google, includes mobile operators, handset manufacturers, platform providers, and marketing companies. Android is the first complete, open, and free mobile platform developed by OHA.
Some Big players of OHA
- Mobile operators :- Sprint, T-Mobile, vodafone, NTT docomo, etc
- Handset Manufacturers :- Acer, Alcatel, Dell, Fujitsu, HTC, Huawei Technologies, LG Electronics, Motorola Inc, Samsung, Sony Ericsson, etc
- Semiconductor Companies :- ARM, Intel Corporation, Marvell Semiconductor Inc, MIPS Technologies, NVIDIA Corporation, Qualcomm Inc, ST-Ericsson,Texas Instruments Incorporated, Via Telecom, etc
- Software Companies :- Google Inc, eBay Inc, Myriad, MOTOYA Co, SkyPop, SONiVOX, VisualOn Inc, ACCESS CO LTD, etc
Architecture of android OS
There are 4 layers in android
- Linux kernel
- Libraries
- Aplications framework
- Applications
- Linux Kernel
This is the lowest level. Linux
version 2.6 is used to build the android's kernel. This kernel includes
Memory management programs, Power management progrmas and other hardware
drivers such as Bluetooth Driver, Camera Driver, Display Driver, USB
Driver, Audio Driver. The Drivers are the programs that control hardware
of a device for example the bluetooth driver manages bluetooth
application and using Camera driver you can send commands to the camera
hardware.
- Libraries
The next level is libraries.
Libraries are the set of APIs through which you can access and handle
different kinds of data. The libraries included are SQLite, Webkit,
Media Framework, OpenGL/ES,etc. If you want to play a media player then
you need to use Media Framework library, If you want to store data in a
database then you need SQlite.
In the same layer you will find two more elements a.Dalvik Vertual Machine b.Core libraries
a.Dalvik Vertual Machine :- This is where all android application run. It is like JVM in Java
b.Core libraries :-
These are the set of core libraries that provides most of the
functionality available in the core libraries of the Java programming
language
- Application Framework
The next highest level in the
architecture is application framework. This layer consists of several
programs manage the basic functions such as handling a telephone
application which is managed by Teliphony Manager, Knowing physical
location of a phone which is handled by the Location Manager, sharing
data across applications which is handled by Content Providers, A
Notification Manager that enables all applications to display custom
alerts in the status bar, An Activity Manager that manages the lifecycle
of applications.
- Applications
The highest level in the android
architecture is Applications. This is the layer for common users where
they can open a web browser, make a call, play a game etc.
Why android?
There are many reasons why you should consider using android phones or why you should develop applications for android devices.
For Users
1. Hardware flexibility :-
Some users prefer large screen mobiles and some users prefer mobiles
with small screen because they feel that it is easy to carry. Some users
want phone with high resolution camera where as some users dont care
for camera resolution. Some Users want really large storage space. If
you consider iphone only third requirement can be met where you can buy
iphone with 8GB,16GB and 32GB of storage space but in android all the
requirements can be met as there are many vendors who manufactures
devices with varying size, storage space etc.
2. Faster pace :-
As you are aware there are tens of hundreds of new android mobiles
released daily where as apple releases new models at much slower pace
compared to its competitors.
3.Price :-
This is the main reason why users should look at android. Iphone comes
with only one price but in android there many devices with diffrent
price options.
For Developers
1.Language :-
If you want to develop for iphone you should learn Objective C where as
in android you can develop apps using java which is more familiar to
many developers.
2.OS :-
If you want to develop for iphone you should buy Mac OS.You cant
develop iphone apps on Windows or linux where as to develop android apps
you can use any OS.
3.Developer account :- You need to pay 99$ per year to open iphone developer account where as in android it's 25$ for lifetime.
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ReplyDeletesamsung